![]() The gameplay was fast and massively furious, with racers and cops trying to outdo each other unlocking new cars and more gadgets as progress was made. ![]() Need for Speed: Shift and Shift 2: UnleashedĬriterion Games and Need for Speed, could there be a better marriage than this? My overriding memories of the drift races were that the handling model was a mess, however, and that impression still lives with me now, as the counter steering seemed to be counter intuitive (see what I did there?).ĭrag racing was fun though, what with the need to warm the tires and so on, but ultimately whilst ProStreet wasn’t necessarily a bad game, it just wasn’t a good NFS game. A drift car needed to be set up very differently to a drag car, for instance, and this level of realism actually attracted me at first. ![]() With different disciplines to compete in, including Drift, Drag and Grip racing and Speed Challenges, the hook was that one car couldn’t be good at everything. ![]() With all the events taking place on closed circuits, the free roam element was removed, and made for a much tighter experience. In an attempt to make the series feel a little more legitimate, and possibly to remove the stigma attached to the series’ connotations of Midnight Club racing, ProStreet saw us take on the world of professional motorsport.
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